
These are rought ideas and are just thrown for the sake of brain storming and new ways to play. Mind skills : studies of the planet, make an escape plan (how to do it, made a beacon on the planet, a satellite, don't want to ? etc), be warned by our actions (if so) on environments and their consequences, petting fauna, draw a (very rough) "mental map) of where we already go (and fading slowly at a pace if we don't go often to an area) Technical skills : reparing, uses of machines and vehicles, understanding what we see (and don't use an alien panel (if there) like we sleep), foound a fauna/flora farm (and not construct something and planting some seeds) I think about :Įndurance skills : better hunger/rest/oxygen/temperature "managment" (sorry don't have the right words in english), I'm a rpg player, so I love stories and stats (like bugzapper wrote), but I fall in love with games where we can build things thanks to our environment.Īll that say, and since there is health, oxygen, and food (and hopefully a rest mechanic), why not some skills that can be leveled up by using it (like in skyrim, even if this game bore me a lot.). Hostile marine life would also be able to enter the base, unless the moon pool has been equipped with armoured doors.

There is some benefit in being able to dock the Seamoth inside player bases using a moon pool, but it could also be a liability. Unfortunately, any significant decrease in pressure would flood the base almost instantly, killing the occupant. ( Just like Deepcore's submarine bay in 'The Abyss') Atmospheric pressure inside an undersea base would have to be greater than the external water pressure for this system to work. Problem solved! Might be a good idea to put warning strobes on the masts too, just in case.Ī Moon Pool is a feature used in undersea structures (and some surface vessels) that permits divers and submersibles to enter the water directly without passing through an airlock. Attach masts and receiver dishes to all sub-surface installations.

Sounds like a good opportunity to throw in a bit of Tesla tech, specifically wireless microwave power transmission. Might have to bend the science a little to transfer power to various installations without dragging cables all over the sea-floor, though. It has a relatively small surface footprint, and could be used as the core of a deep-water research outpost. Uses the temperature differential between shallow water and deep water to boil ammonia (or a similar working fluid) in a closed circuit, which drives an internal turbine that generates electricity.Īn OTEC platform would be ideal for powering future developments in Subnautica. This takes the form of a large, vertical tubular structure, usually moored in deep water.
Farsky edible plants generator#
One system called 'Salter's Ducks' is basically rows of linked, floating platforms that generate electricity when moved by wave action.Īnother undersea power generator is called OTEC.

Jasmann raised an interesting point regarding tidal power systems as an in-game feature, but they do take up a lot of space and pose a hazard to navigation.
